Avakin Life
RESPONSIBILITIES
- Environment modelling and lighting for the in-game events.
- Working close with UI/UX to visualise features and implementing them with client programmers.
- Rendering and producing high quality artwork for the UI.
- Working with the animation team to produce character animations and poses.
- Working closely with tech teams whilst creating art assets for tech tests/demos to progress internal tools.
- Bug Fixing.
Below is an example of animation. There are multiple animations in sketchfab for the mushroom.
Here are some Icons made for the avakin life, they were made and rendered in 3D with 2D touch-ups. Below are reworked currencies within the game followed by gifting images and finally a level badge.
Here is the IAP screen for the game. From left to right you can see the original to the proposed and implemented design. Additionally there are a menu and FTUE screen.